Hope I unerstood you right and was able to help. There are some workarounds, but ideally you would never need one.
literally, just move everything over to the right and side or left hand side of the 3D environment - and then you can just slide the box so the rotation point is on the left hand side or right hand side of the screen and just rotate it that way as well. Sorry to say though - if you need to maintain the 3D aspect, you can't do it, sometimes however changing it to 2D will work, and then there's always extensive keyframing trying to get the rotation to look right if you're trying to make it act like it's swiveling around a different point.Īnd lets not forget thinking outside the box. The feeling I get is that it's a minor push into 3D compositing tools for me to use in my editor, but if I REALLY want to go to town, it's time to bring out the big guns. If I understand what you're talking about then the answer is Vegas can't move the rotation point in 3D, if you change it to 2D then you can (this got me frustrated for some time), but that's just how it is, I LOVE vegas and how much it can do, but for 95% of the users, I doubt that 3D movement on any kind of large scale even comes into play.